Let Them In
Game / Level Design
2016

Rythm game
Let Them In is a rythm game developped during a Ludum Dare game gam with students of CNAM - ENJMIN.
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Your goal is to let the animals get in the house, certainly to party hard. To do that, you have to press the key corresponding to the entry door where the animal goes at the right moment.
What I did
I participated on the game design with the other team members.
I worked on the level design with the sound designer. I used Pro Tools 10 to check when I would like the player to press the keys, and i wrote the timecodes on excel in order to create spawn patterns by choosing the lanes.
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Softwares :
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Unity
Pro Tools 10
Excel

WALKTHROUGH
Team
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Programmers
Raphaël Bailly
Clément Rondeau
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Graphic Designers
Julie Heugue
Yufeng Huang
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Sound Designer
Timothée Sonnier
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Game & Level Designer
Yann Florian
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UI / UX Designers (and more)
Guillaume Voisinet
Clément Charvin